![]() “In Agon, poetry competitions are just as fun as sword fights, and resolved in exactly the same way. “The system is designed for episodic play, so it moves very fast and it’s great at handling different kinds of competition in a dramatic way,” Denee said. It’s like an alliance in Survivor there will be tensions within it, but ultimately you rely on each other.”ĭeathmatch Island uses a modified version of the system from Agon by Sean Nittner and John Harper, with players taking on the roles of regular people competing for followers rather than Greek heroes seeking to earn glory. “You have to work together, and you’ll end up saving each other’s lives, and that builds trust and solidarity. “As well as the usual safety tools like a pause card and lines and veils, a big part of keeping things friendly is that you need your team and your teammates in order to survive until the end,” Denee said. Before their first challenge, characters participate in trust building exercises that allow them to develop parts of their personalities and establish bonds that provide a mechanical advantage. The job they choose will determine what aspects of the competition they’re best at, so a flight attendant thrives at the social game while a steelworker is better at physical challenges. The game master, referred to as Production, will give each character a secret motivation like winning money or becoming famous. The description is even made a bit easier because all the competitors are dressed in matching uniforms. Creating a new character is easy, since all a player needs to do initially is pick a name, simple description, and occupation, all of which can be rolled from random tables. Much like the characters in Severance, contestants on Deathmatch Island wake up with no memory of who they are or how they got on a boat leading them to the mysterious place. ![]()
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